A way to apply a different center of gravity to players/objects.
A chip or trigger volume that would allow a creator to force a player/object to have a center of gravity around an object/vector. Like allowing a player to walk on/throw an object around a surface of a circle without being affected by the regular force pulling down, but rather force pulling down on the object/vector.
Kind of like this, but specific to the object?
I think it should be more around a Vector3 than a object now that I think about it. But yes, similarly to that.0
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