Costume Constant/Variable
So, you guys know how we have Audio Sample Constant, Music Constant, SFX Constant, Ambience Constant, and Consumable Constant? Well, what if we did something similar to that but with costumes? How it could work is you can save a costume into some sort of constant or variable exclusive to that room, then you can use the chip around different parts of the map and stuff. Now, on its own, that wouldn't seem to add much... why wouldn't you just use the costume pin on the object board to equip costumes? Or just the UI on its own? Well, my friend, this is where it could get interesting... these constants or variables could be used as a cloud variable as well! Meaning, a costume could be equipped from on subroom to the other without actually having to spawn a costume into a room. This could allow high amounts of ink to be saved for certain rooms. Would this work? I have no clue, but some people from Rec Room were talking about bringing costumes to other rooms and such, so who knows?
Thank you for reading, and I hope you found this interesting! Leave some feedback if you have anything you'd add. [|=)]
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I know im late but that wouldn't be possible.
You can however use a rec room object variable with a from rec room object chip and use the costume chips.Alse even though the destination constant is just a redirect, it can't be used for the cloud. So I don't think it would be possible.
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