Room-specific utility buttons available in the Watch
My idea is to have some room specific utility buttons available in a section of the Watch. These could do things many many different things depending on the room, such as unlock/lock doors, let the player respawn themselves if they get stuck, etc.
These Watch Utilities would have a definition board similar to events, where their name, description, and editable values can be defined. Speaking of which, the Watch Utilities will have writable values associated with them (similar to the Log String chip), allowing information to be sent to a players watch discretely. There would be chips for defining what utilities a given player has access to, including Add, Remove, and Get List.
Upon a player activating a Utility, a respecting event will be sent. To maintain simplicity, Utilities will not have user-definable values, such as bools or ints, that could be sent as part of the event.
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Maybe do menus too. Good idea.
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