Prevent the "mass invite"
First of all what I call "mass invite", is the fact of inviting ALL your friends list in order to boost the visits in a room.
On the user level it is pretty annoying to receive invitations every second to come to the room and learn that you just got mass invited.
And secondly on the level of the rooms themselves, this is completely immoral and it makes some rooms boost in visits while the creators just mass invite all their friends list all the time. So it's not equal for the newly opened rooms (that don't do this) and the rooms that do mass invite.
And since other creators see that you have to mass invite to get visits, almost everyone does this. And those who don't do it end up not getting "no" visits.
The mass invite can even be considered as cheating because it adds visits to the room while the visits are not "deserved".
It would be nice if Rec Room prevented inviting more than 10 players every 10 minutes. (or a similar system)
I hope you understand the importance of this problem, and I hope it can be solved quickly.
And if you want to bring together many players in the same session, you can use the meetup system. You make a chat group with the people you want to invite and you put the meetup code in the group simply. And what Rec Room can do is to allow to share meetup code directly in chats in order to have a nice interface with a "USE CODE" button next to the code.
Thank you for reading my post, and thank you to Rec Room for continuing to listen to the opinion of players through Zendesk <3
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Have you ever created anything? Getting someone to playtest something on-command is pretty tough, invites are not usually accepted, and therefore you have to invite a ton of people to get even a few or one to come and try something out. I can see this system becoming heavily detrimental, and not just to creators. Players experiencing connection issues would run out of invites and be unable to meet with their friends, players with friends who ignore their invites would run out pretty quick, etc. For Rec Room being a social game, limiting social interactions would be counter-intuitive. I am not saying that "creators" who go around, friend everyone on every game, and then invite them all to their room so that they get tons of visits, do not exist. I just do not believe that the entire structure of Rec Room should be re-established for an issue so easily solved by unfriending the player who constantly spams mass invites.
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I wouldn't necessarily get rid of the ability to send invites frequently, if you're tired of it, unfriend is your only hope.
I would totally love if there was a way to tell how many people were 'CC'd with this invite request.
If I can tell that I'm the only person a player sent me an invite, I'll totally flip, quickly save, compose myself, and head on over.
But if I feel like the room name the player is inviting me too seems like a event room or a player that frequently sends lots of invites, I would have no idea if they sent a personal invite or if they're trying to boost a room.
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