Get Local Player Time
CompletedSends out the years, months, days, hours, minutes, and seconds that the local machine's clock has set. Or, get the local player's time zone, and sends out those values in the chip.
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Being able to account for timezones when making custom clocks would be cool, and honestly it should have been implemented in some sort of capacity by now. Even if it's just an integer with the local player's UTC offset.
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