Jumbotron/Live Camera
A camera that projects onto a big screen. Adjustable in the curves of the screen, FOV of the camera, size of the screen, resolution, and possibly more. Could be useful for custom TVs, videos needed to be played, and more.
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Like the one in Soccer!
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This one is very cool! But... there's quest players. You really cant make a live camera like that without affecting performance. Downloading YouTube videos on the other hand wouldn't affect performance due to it just downloading a video. So we could get this but just not a live camera maybe.
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@Liam118paw: I think YouTube videos would actually be heavier than a live camera. For playing YouTube videos, not only are you downloading the video, you're also decoding it for playback in real-time. However, rendering a camera to an object texture doesn't require downloading *or* decoding at all. In fact, the Quest can already do this -- and, in fact, is -- in the form of the RC Car prop. I think exposing the camera system from the RC Car & Controller to Circuits/UGC wouldn't be a *very* tall order for the Quest.
Of course, though, the number of cameras rendering the scene would be what brings performance down, so there should be a limit on cameras in a subroom (similar to the limit on Light objects).
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The extra camera is already resource intense on PC VR. For Quest 2, that can't even load the bulletin board in the Dorm, I can't imagine it being able to completely render a whole different game camera at the same time. With each camera it is like running the game again, but from a different angle.
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lol the jumbotron camera already existed in paddleball but they removed it.
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