Texture Baking
I was wondering if there could be an option for rooms that are mostly just built for views with not a lot of moving pieces where you could bake the textures in the room, that way platforms like Quest could see sharp detailed shadows like PC without any lag. You would choose which objects you wanted textures to be baked for and any objects not selected would not have its texture baked and its shadow would not be baked onto objects that are selected. I might make an example picture soon.
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