Event Receiver (Physics Update)
A simple event receiver configuration that would fire every Unity physics update. Currently, attempting to use a 60hz or Update with physics results in odd results when velocities are added per frame. For example, if a velocity is added in between a Unity physic tick, then another velocity is added the next frame on a Unity physic tick, the velocities are combined. While a 30hz is a solution for this, it isn't as smooth as the other options.
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