More Advanced Settings For The Animation Chips (V1 & V2)
Animation Behavior When Off-Screen
- Continue - Continues playing the animation while the player isn't looking.
- Pause - Pauses the animation while the player isn't looking; resumes when the player looks back.
- Restart - Restarts the animation from the first frame when the player regains sight with the animated object.
Animation Behavior When Colliding
- Move With Object (Default) - The player will move with the animated object and allow the player to move on their own while staying on the mobile object.
- Ignore Collision While Playing - Ignore player collision but only while the animation is playing. This can cause the player to fall when playing, but be allowed to stand and walk when paused or stopped.
- Always Ignore Collision - Never allow the player to collide with the object regardless of it's state (playing, paused, stopped).
Option Applies To
- Players
- Players (With Select Roles)
- Objects
- Objects (With Select Roles)
- All
Play Animation For Specific Roles
Only plays the animation for roles specified by the creator.
Override Animation Frame Rate
A slider that allows the player to override the default animation playback frame rate. Allows players to make animations look "choppy" or as if it was inspired by Spiderman Mile Morales.
Override Animation Restart Time
A input box that allows the player to override the default time it takes for the animation to restart.
Times To Restart Before Stopping
A input box that allows the player to change how many times the animation will restart from the first frame before stopping.
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Also for any mods, sorry if I'm posting "too much" but if I am please let me know. I will frequently (or whenever I'm irritated enough) post ideas for many different things (usually Circuits) that are either QoL, Revamps, or just more options like this one. Thanks.
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