A "Mesh Detail Level" Dropdown For Maker Pen Objects
When configuring an object or group of objects, you can change the "Mesh Detail Level" of them to affect the mesh's detail (texture quality, polygons, culling intensity, etc).
Full
Keeps the mesh in maximum detail the player's device is hardcoded to render.
Simple
Best for random props around the map or things that are less important to the map in general. Decreased polygons, texture quality, and increased culling.
Decimated (or "Background")
Best for far background objects like buildings, no collision terrain, or any unreachable object. While "background" objects do exist, nothing really changes other than collision.
Extra Options
- "Ignore Lighting" - Makes the object unable to reflect/catch light from any source. Will show as if the object is fully lit or completely dark.
- "Ignore Player Collision" - Ignores collision from players.
- "Ignore Object Collision" - Ignores collision from physical objects.
- "Override Culling Distance" - Allows the player to change how far the player has to be from the object to not render in meters.
- "Render For Roles" - Only renders the object for players with select roles. Players without selected roles also cannot collide with the object, but players with selected roles can.
That's all I got.
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