A few useful cv2 chips
#1. A platform detector, you would be able to detect what platform the player is on, and this would range from windows (steam), IOS, android, XBOX, Oculus Quest 1-2, Steam VR, and PlayStation (and PSVR as a different selection).
#2. An option in the subrooms tab for a certain subroom to only be allowed to certain platforms and if you, for example, allow a subroom to only be accessed to play station players, you could then get more ink because the PS can handle more than a quest or IOS device and same with all the other things depending on what platform it is. This could also be useful for having a game where you want to add alot of stuff, but you can't because of the limits on IOS and quest 1-2, so you could have a subroom with fewer features that allow quest and IOS but then another subroom that is the same game but with more features because it allows only steam/steam VR/PS etc.
#3. Holotar V2, This would be a cv2 version of the Holotar in the CV1 section, but it has more features, like for example, one feature could be the person viewing the holotar would show their avatar doing the movements set by the developer of the room, instead of the avatar the developer recorded the holotar with. This could be useful for having a scene in a story about you the player and making it show your avatar to make it a more immersive experience.
These are some features I randomly thought of, and I had a few more features I would want to recommend, but I forgot what they were…
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