Player seated event
I tried to check if there was a event receiver for a player seated event with the seat object passed as an argument to protentially not have to constantly check if the player is sitting on a seat and then to check if the player owns the key or not to unseat them.
Would be nice if we could instead, get an event in the Player definition board for when a player has invoked a request to sit on X seat and preform vehicle checks then, instead of having to use a 30 Hz chip.
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