New feature suggestions (Cv2 specifically)
While yeah, we have many important features adapted into Cv2 gadgets, such as rotators pistons and even the costumes, I feel like we are still missing some important features: clamps, animation gizmos, and even some chips, even with most of the Cv1 features implemented, some of them aren't even adapted perfectly, for example with the new Cv2 laser part, you can't tell when or who something passes through it. You also can't block the laser pointer without a bunch of other chips like the distance, float translate, and sometimes other chips, this could be problematic for people trying to save ink. What do y'all think?
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Official comment
The animation gizmo V2 is currently in progress! The clamp V2 will be coming at some point, but requires compound objects to be fully released first. You can emulate the rangefinder behavior with a laser pointer component and a raycast chip. The rangefinder was already doing this internally, so now creators can have lower level control over the specific behavior.
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