Timer Chip
We should have a CV2 timer chip, which would send a signal every (input) seconds. Currently, we have to use a 30hz event on a delay chip, which is unoptimized and unreliable.
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If you connect the "after delay" output to the "run" input, a delay chip can restart itself repeatedly without a 30hz update.
For example, you can use a room loaded, room reset, or player joined event to start it the first time, then it will keep starting itself every x seconds.
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