New CV2 Items
We should have these items (they can or cannot be in beta I don't care): Holotar V2, Animation Gizmo V2, Game Chip V2, Opposite Sequence (Instead of turning 1 exec into multiple, it allows multiple inputs to do the same thing. Kinda like the OR boolean chip in CV1, but infinite and in CV2.), and Player Get Is Looking At (input a list and player and it would output a list of the items in that list that the player can visibly see). CV2 to CV1 Chips, and vise versa. Player Model: You can input a player and it would change default objects to a look-alike of that player.
-Holotar V2: Infinite recording time, but the more you record, the more ink it takes up (for example, 10 secs = 0.5 ink.). You will be able to change the expressions of the character at certain times using a parameter/configuration. (ex, 10-20 = mad 42-67 = joyful)
-Animation Gizmo V2: Infinitely long animations, more configurations (different in-out, being able to make it so instead of creating a frame one second away from the previous, you can configure it so you don't have to edit the time of the frame for every single one.)
-Game Chip V2: More configurations
-Player Get Is Looking At: Input a list of rec room objects, or a singular object, and it will return a bool if its looking at one of them, and a list of the items it's looking at.
-CV2 to CV1: It could also convert player inputs. If you input a player with the execution, it would send a CV1 player output, if no player is in the input, it would just output 1.
-CV1 to CV2: Same thing as above. If it inputs a player signal, the CV2 version would receive it.
Player Model: You input a player with an exec, and it would change the hands, head, and body of a black unchanged character to look like that player. You could also configure it so it can have select items you own. It could be used for animations, boss fights, etc.
These would unlock so much creative potential in rooms, and I really hope they get added. Thx :D
The Animation Gizmo V2 is currently being worked on! A Game Chip V2 is not planned however, as with CV2, we prioritize giving players lower level creation tools, so you can create the functionality yourself or download a similar invention. A Player Get Gaze chip is coming very soon, which you'll be able to use in combination with the Raycast chip to determine what the player is looking at.
This is a really cool idea! The player model thing is really cool and they should add it!1
"Player get is looking at" is a raycast0
"get player is looking" isn't impossible to make with current tools. you can use a "get forward vector" to get the direction the player is looking at, then you get the vector from the player to the position by subtracting the player's head position from the position you wanna get if the player is looking at using a "subtract" chip. put that vector through a "vector3 normalize" chip, and then use a "distance" chip and put the vector the player is looking and the normalized vector in. place a "less then"/"less or equal" chip, then set the distance as the first input. the second input will be the sensitivity of it, with 2 being no matter where the player looks its true. I recommend you use .6 but you can play with it. the bool output is equal to if the player is looking to the position or not.0
other than that these things should definitely be added0
CV2 To CV1 (And CV1 To CV2) is already possible to create using event chips and pistons (and more)
look up on the invention store if you need to know how to do it or check out a youtube tutorial.0
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