We Should Be Able To Localize/Unsync Decorational Objects.
We should be able to unsync decorational objects. This is something I’ve been asking for since I learned about rr networking and what you can do by localizing objects. The following are some examples of uses for unsynced objects, though if you’re a dev reading this I’m sure you know most of them as these tactics are used in real game development:
Ink Optimization.
Instead of having several decorations locked in place around the map, we could use only a few of each, and just have the ones that are visible appear for the local player. A great example of this is a forest, we could use say 20 different trees, and only have the ones that are in the line of sight appear. We could also use low poly models of objects, that way we can have things still be visible from a far, but also re-use the models to make for larger maps.
Reduce Lag.
As mentioned above, we can use low poly models so that we can re-use the higher quality models, giving us less lag and more detailed games.
Unsynced Creations.
This one is pretty obvious, but we would be able to make things like, unsynced UI using makerpen, one way walls, and a lot of fun things like ghosts only certain people can see for example.
This feature would change the game forever(for the better), and I’d like to also mention, unsynced physical and environmental objects would be great as well, though, it seems more reasonable to ask for Decorational objects to be able to be unsynced for now. And before anyone mentions RRS, yes it can do this, I am asking for makerpen support for this, not Unity.
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Making something decoration should 100% have a toggle to decimate it. It'd be perfect for things in the far background that are still visible but still have way less detail.
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