Trigger Handle Update
Be able to configure the trigger handle to create button maps for every platform (with the only buttons you cant change being the button that drops the trigger handle and movement such as joysticks and jump buttons) Once you toggled all available buttons you wanted on each platform, edited the trigger handle's object board, then you could spawn in event receievers that you could configure them to, such as "Ps4: Triangle button Pressed" or "PC: a key pressed" or "Meta Quest 2: Right, A button pressed" that also come with a boolean under the execution that outputs true when those buttons are held as well as a float displaying the percentage the button is pressed from 0-1%
And if this ever comes through, rename it to be the "Controller Handle"
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On the meta touch controllers, only button to be utilized with your conditions would be the grip button.
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@Nibbugas depending on your settings and which hand your holding it in, theres the point finger button, and the walk button (which can obviously be replaced bc the joysticks allow for walking too) And i DID say u could set different controller maps for each platform, so the creator of the trigger handle should be able to figure something out with what they got. I also dont think 1 platform should ruin it for everyone.
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